


Bringing Messenger to Quest meant rethinking text communication for VR, balancing the established Messenger brand with the unique constraints of immersive input. This work became the foundation of a broader effort to unify Quest's fragmented social surfaces (People, Chats, and Calls) into a cohesive system.
Senior Product Designer (IC)
Unify fragmented social surfaces into a coherent system that works across multiple identity graphs, and design a messaging client rethought for immersive input.
Designed a full Messenger client for VR with new interaction models for quick messages and voice dictation. Led the Unified People Tab across multiple OS releases, including identity graph merging, ranking logic, and profile switching between identities. Designed encrypted messaging flows and call UI including party creation. Built the Figma component system for the social platform and raised the quality bar across the team.
The Messenger for VR client was approved by leadership up to VP level and featured at Connect alongside Quest 2 launch. Established a foundation for Quest for Work's strategy. Unified social surfaces, increasing discoverability and concurrency in a small graph.


