



Horizon OS Architecture & Interaction Design
Defined how people interact with digital content in physical and virtual spaces, shaping the long-term architecture of Horizon OS.
I care about the craft and utility of interfaces. Most recently, senior designer at Meta Reality Labs. Worked on Social, Home, Meta AI, and Horizon OS. Before that: Indiegogo, Celery (YC S12), Pond5, and Peixe Urbano.




Defined how people interact with digital content in physical and virtual spaces, shaping the long-term architecture of Horizon OS.
Designed the interactive augment system for Quest Home, turning a static space into the foundation of Meta's spatial computing experience.
Designed Messenger for VR and unified Quest's fragmented social surfaces, increasing social participation across the platform.

Redesigned Indiegogo's highest-traffic pages and built the design system that unified the platform, lifting conversion across desktop and mobile.

Redesigned Celery's brand, marketing site, and merchant dashboard, attracting premium customers and leading to acquisition by Indiegogo.